using System.Diagnostics;

namespace Game
{
    [Conditional("DEBUG")]
    public class FloatListDebugMenuItemAttribute : DebugMenuItemAttribute
    {
        public float[] Items;

        public FloatListDebugMenuItemAttribute(float[] items, int precision, string unit)
            : base(0.0)
        {
            Items = items;
            Precision = precision;
            Unit = unit;
        }
    }
}
